00001 /*************************************************************************** 00002 * Copyright (C) 2006 by Raphael Langerhorst * 00003 * raphael@raphael.g-system.at * 00004 * * 00005 * Permission is hereby granted, free of charge, to any person obtaining * 00006 * a copy of this software and associated documentation files (the * 00007 * "Software"), to deal in the Software without restriction, including * 00008 * without limitation the rights to use, copy, modify, merge, publish, * 00009 * distribute, sublicense, and/or sell copies of the Software, and to * 00010 * permit persons to whom the Software is furnished to do so, subject to * 00011 * the following conditions: * 00012 * * 00013 * The above copyright notice and this permission notice shall be * 00014 * included in all copies or substantial portions of the Software. * 00015 * * 00016 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * 00017 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * 00018 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.* 00019 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * 00020 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * 00021 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * 00022 * OTHER DEALINGS IN THE SOFTWARE. * 00023 ***************************************************************************/ 00024 00025 #ifndef GSCENEH 00026 #define GSCENEH 00027 00028 #include <QObject> 00029 #include <QMap> 00030 00031 #include <GElementID.h> 00032 #include <GForm.h> 00033 00034 namespace X3DTK 00035 { 00036 namespace X3D 00037 { 00038 class Scene; 00039 class X3DGroupingNode; 00040 } 00041 00042 namespace GL 00043 { 00044 class Scene; 00045 } 00046 } 00047 00048 namespace GCS 00049 { 00050 class GElement; 00051 } 00052 00053 namespace GWE 00054 { 00055 class GInformationInterface; 00056 } 00057 00058 00059 namespace GCE 00060 { 00061 00062 class GOpenGLFrame; 00063 00064 /* 00065 class GSceneElement 00066 { 00067 public: 00068 GCS::GElementID Element; 00069 GCS::GForm Form; 00070 QString SceneName; 00071 public: 00072 // GSceneElement(const GCS::GElementID& element, const GCS::GForm& form = GCS::GForm(), const QString& scenename); 00073 00074 GMatrix44 getTransformation(); 00075 GMatrix44 getTransformationNoScale(); 00076 GMatrix44 getTransformationScaleOnly(); 00077 }; 00078 */ 00079 00099 class GScene : public QObject 00100 { 00101 Q_OBJECT 00102 00103 protected: 00104 00108 GWE::GInformationInterface* InformationInterface; 00109 00114 GCE::GOpenGLFrame* Frame; 00115 00121 GCS::GElementID RootElement; 00122 00136 int MaxSceneDepth; 00137 00138 private: 00139 00145 const GCS::GElement* findRootElement() const; 00146 00156 X3DTK::X3D::X3DGroupingNode* appendElementToGroup(const GCS::GElementID& element, X3DTK::X3D::X3DGroupingNode* group, bool recursive = false, int depth = 1); 00157 00158 protected: 00159 00170 QString DataPath; 00171 00182 QMap<QString,X3DTK::X3D::Scene*> LoadedScenes; 00183 00188 QMap<QString,X3DTK::GL::Scene*> LoadedScenesGl; 00189 00202 void loadScene(QString name); 00203 00208 void removeScene(const QString& name); 00209 00210 public: 00211 00216 GScene(GWE::GInformationInterface* info); 00217 00221 virtual ~GScene(); 00222 00226 GCS::GElementID getRootElement(); 00227 00231 int getMaxSceneDepth(); 00232 00236 QString getDataPath(); 00237 00238 public slots: 00239 00241 void setOpenGLFrame(GCE::GOpenGLFrame* frame); 00242 00244 void setDataPath(const QString& path); 00245 00250 void setRootElement(const GCS::GElementID& root); 00251 00256 void setMaxSceneDepth(int depth); 00257 00262 void renderScene(); 00263 00269 void renderElement(const GCS::GElement* element, int depth = 1); 00270 00271 }; 00272 00273 } 00274 00275 #endif
1.4.7