#include <GCreatorAgent.h>
Inheritance diagram for GBE::GCreatorAgent:


Public Slots | |
| virtual QStringList | getAvailableActions () const |
| virtual QString | getActionDescription (const QString &action) const |
| virtual void | performAction (const QString &action, QStringList params) |
| virtual void | receiveInfluence (const GCS::GElementInfluence &) |
Public Member Functions | |
| GCreatorAgent () | |
| virtual | ~GCreatorAgent () |
| GBE::GCreatorAgent::GCreatorAgent | ( | ) |
Constructor.
| GBE::GCreatorAgent::~GCreatorAgent | ( | ) | [virtual] |
Destructor.
| QString GBE::GCreatorAgent::getActionDescription | ( | const QString & | action | ) | const [virtual, slot] |
| QStringList GBE::GCreatorAgent::getAvailableActions | ( | ) | const [virtual, slot] |
| void GBE::GCreatorAgent::performAction | ( | const QString & | action, | |
| QStringList | params | |||
| ) | [virtual, slot] |
Known actions: createElement(param1: fraction_energy, param2: parent_element_id, param3: x3d graphics data file)
| void GBE::GCreatorAgent::receiveInfluence | ( | const GCS::GElementInfluence & | ) | [virtual, slot] |
Certain influences can cause additional child elements to be created in the area of the influence. The created elements will have a size and look according to the energy.
integrate with GDynamicGeneratorAgent?
1.4.7