| appendElementToGroup(const GCS::GElementID &element, X3DTK::X3D::X3DGroupingNode *group, bool recursive=false, int depth=1) | GCE::GScene | [private] |
| DataPath | GCE::GScene | [protected] |
| findRootElement() const | GCE::GScene | [private] |
| Frame | GCE::GScene | [protected] |
| getDataPath() | GCE::GScene | |
| getMaxSceneDepth() | GCE::GScene | |
| getRootElement() | GCE::GScene | |
| GScene(GWE::GInformationInterface *info) | GCE::GScene | |
| InformationInterface | GCE::GScene | [protected] |
| LoadedScenes | GCE::GScene | [protected] |
| LoadedScenesGl | GCE::GScene | [protected] |
| loadScene(QString name) | GCE::GScene | [protected] |
| MaxSceneDepth | GCE::GScene | [protected] |
| removeScene(const QString &name) | GCE::GScene | [protected] |
| renderElement(const GCS::GElement *element, int depth=1) | GCE::GScene | [slot] |
| renderScene() | GCE::GScene | [slot] |
| RootElement | GCE::GScene | [protected] |
| setDataPath(const QString &path) | GCE::GScene | [slot] |
| setMaxSceneDepth(int depth) | GCE::GScene | [slot] |
| setOpenGLFrame(GCE::GOpenGLFrame *frame) | GCE::GScene | [slot] |
| setRootElement(const GCS::GElementID &root) | GCE::GScene | [slot] |
| ~GScene() | GCE::GScene | [virtual] |
1.4.7