00001 /*************************************************************************** 00002 * Copyright (C) 2004 by Raphael Langerhorst * 00003 * raphael-langerhorst@gmx.at * 00004 * * 00005 * Permission is hereby granted, free of charge, to any person obtaining * 00006 * a copy of this software and associated documentation files (the * 00007 * "Software"), to deal in the Software without restriction, including * 00008 * without limitation the rights to use, copy, modify, merge, publish, * 00009 * distribute, sublicense, and/or sell copies of the Software, and to * 00010 * permit persons to whom the Software is furnished to do so, subject to * 00011 * the following conditions: * 00012 * * 00013 * The above copyright notice and this permission notice shall be * 00014 * included in all copies or substantial portions of the Software. * 00015 * * 00016 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * 00017 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * 00018 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.* 00019 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * 00020 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * 00021 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * 00022 * OTHER DEALINGS IN THE SOFTWARE. * 00023 ***************************************************************************/ 00024 00025 #ifndef GOBJECTH 00026 #define GOBJECTH 00027 00028 #include "GEnergy.h" 00029 #include "GForm.h" 00030 #include "GElementID.h" 00031 00032 #include <qvaluelist.h> 00033 #include <qmutex.h> 00034 00035 namespace GCS 00036 { 00037 00084 class GObject : public QMutex 00085 { 00086 private: 00090 GEnergy* Energy; 00091 00095 GForm* Form; 00096 00100 GElementID Parent; 00101 00105 const GElementID ID; 00106 00116 const GElementID Connection; 00117 00118 // this is left as a comment for idea gathering 00119 // /** 00120 // * consider the following situation: 00121 // * you hava a certain characteristic, for example you 00122 // * tend to be very happy; if something happens and you 00123 // * are quite unhappy for a few hours it does not mean 00124 // * that you are unhappy in general; likely you will 00125 // * recover and be (almost!!) happy as ever a few days 00126 // * later; 00127 // * (and maybe if you have learned something from the 00128 // * unexpected event so that afterwards you are even 00129 // * more happy - but this requires influence from your 00130 // * spirit...) 00131 // * 00132 // * so, if the energy changes for what reason ever 00133 // * this attribute could tell the "ordinary" state of 00134 // * the element; 00135 // * 00136 // * removed, because: 00137 // * the above comment actually is true, but we have to 00138 // * consider the way how we get unhappy when we are 00139 // * normally happy: if we get influenced by different 00140 // * circumstances than normal then it is likely that 00141 // * we also feel different; but this will go away as 00142 // * soon as the different influence also goes away!! 00143 // */ 00144 // GEnergy LongTermEnergy; 00145 00149 QValueList<GElementID> Children; 00150 00151 00152 public: 00153 00157 GObject(GEnergy* energy, 00158 GForm* form, 00159 const GElementID& parent, 00160 const GElementID& ID, 00161 const GElementID& connection) 00162 : Energy(energy), 00163 Form(form), 00164 Parent(parent), 00165 ID(ID), 00166 Connection(connection) 00167 { 00168 } 00169 00173 virtual ~GObject() 00174 { 00175 if (hasEnergy()) 00176 { 00177 delete Energy; 00178 Energy = NULL; 00179 } 00180 if (hasForm()) 00181 { 00182 delete Form; 00183 Form = NULL; 00184 } 00185 } 00186 00187 // read methods: 00188 00192 bool hasEnergy() const { return Energy ? true : false; } 00193 00197 GEnergy* getEnergy() { Q_ASSERT(Energy); return Energy; } 00198 00202 const GEnergy* getEnergy() const { Q_ASSERT(Energy); return Energy; } 00203 00207 bool hasForm() const { return Form ? true : false; } 00208 00212 GForm* getForm() { Q_ASSERT(Form); return Form; } 00213 00217 const GForm* getForm() const { Q_ASSERT(Form); return Form; } 00218 00222 const GElementID& getParent() const { return Parent; } 00223 00227 const GElementID& getID() const { return ID; } 00228 00232 const GElementID& getConnection() const { return Connection; } 00233 00234 00235 // methods for hierarchy management: 00236 00240 void reparent(const GElementID& new_parent); 00241 00246 void addChild(const GElementID&); 00247 00255 bool isChild(const GElementID&) const; 00256 00262 void removeChild(const GElementID&); 00263 00267 QValueList<GElementID> getChildren() const; 00268 }; 00269 00270 } 00271 00272 #endif
1.3.6