| Dynamics | GCS::GForm | |
| getRadiusMax() const | GBE::GOpenGLForm | [inline, virtual] |
| getRadiusMin() const | GBE::GOpenGLForm | [inline, virtual] |
| GForm(const GVector3 &position=GVector3(0, 0, 0), const GVector3 &rotation=GVector3(0, 0, 0)) | GCS::GForm | [inline] |
| GForm(const GForm &original) | GCS::GForm | [inline] |
| GOpenGLForm(const GCS::GVector3 &position=GCS::GVector3(0, 0, 0), const GCS::GVector3 &rotation=GCS::GVector3(0, 0, 0), double radius=1) | GBE::GOpenGLForm | [inline] |
| Position | GCS::GForm | |
| Radius | GBE::GOpenGLForm | |
| render() const | GBE::GOpenGLForm | [virtual] |
| RGBA | GBE::GOpenGLForm | |
| Rotation | GCS::GForm | |
| transform() const | GBE::GOpenGLForm | [virtual] |
| ~GForm() | GCS::GForm | [inline, virtual] |
| ~GOpenGLForm() | GBE::GOpenGLForm | [inline, virtual] |
1.3.6