G System Development News http://www.g-system.at This RSS-Feed contains all Development News of the G System. en-us Release Testing http://www.g-system.at/news_detail.php?newsid=50&forum=4&thread=82 Soon the 0.6.0 version of the G System will be released after a year of development since version 0.5. A number of significant improvements were made like porting from Qt3 to Qt4, adding support for 3D models (X3D) and many architectural improvements like the Action and Information interfaces als well as many small things all over the place... raphael Development 2006-09-30T10:00:16+01:00 Watching the Development with FishEye http://www.g-system.at/news_detail.php?newsid=47&forum=4&thread=79 Recently we set up FishEye, a web-frontend to subversion repositories. It features all kinds of interesting things to keep track of development. You can check it out at http://www.g-system.at:81/viewrep/GSystem raphael Development 2006-04-21T08:20:31+01:00 February/March Dev Report http://www.g-system.at/news_detail.php?newsid=46&forum=4&thread=78 The last two months have seen many highlights within the G System project - porting to Qt4, support for real 3D models using the XML based X3D standard, new developers and quite some development speedup. Read on for a detailed report... raphael Development 2006-03-27T13:04:34+01:00 Element hierarchy management http://www.g-system.at/news_detail.php?newsid=41&forum=4&thread=73 An element knows its parent as well as its children. This redundancy makes it more difficult to keep the complete element hierarchy in sync and there are easy ways to improve consistency... raphael Development 2005-06-08T22:04:25+01:00 Current activities for 0.5.1 http://www.g-system.at/news_detail.php?newsid=40&forum=4&thread=72 The G System 0.5.x series concentrates on building a functional world engine, suitable for distributed operation. In the 0.5.0 release a network layer was already included, the soon to be released 0.5.1 release has a completely rewritten storage infrastructure and improved ... raphael Development 2005-06-05T08:51:27+01:00 First Multi-User Experience http://www.g-system.at/news_detail.php?newsid=33&forum=4&thread=65 Today a first multi-user universe was set up with one server and two clients. Communication between all participants in the network was working properly and thus both clients could see each other. raphael Development 2005-04-25T16:21:08+01:00 Development Report, 2005-04 http://www.g-system.at/news_detail.php?newsid=32&forum=4&thread=64 The last 4 weeks have brought many cleanups, the beginning of a working network connectivity, a brand new configuration application - GOD, improved design in storing additional element data, converting existing agents to use this element data storage ... and RSS feeds on the webpage and more... even an approaching 0.5 release. Read on for a development report over the last four weeks. raphael Development 2005-04-15T01:48:47+01:00 Implementing the G World Engine http://www.g-system.at/news_detail.php?newsid=25&forum=4&thread=56 Finally, work has started on improving the world engine to make it network and database capable. For one thing this means massive changes in the sourcecode (using SVN HEAD is not recommended) but this also means a giant step towards a distributed server environment. raphael Development 2004-11-22T23:35:04+01:00 XML Schema for Elements http://www.g-system.at/news_detail.php?newsid=24&forum=4&thread=55 Our work towards a distributed application brings many technologies into the scope of the G System, including a standard for representing element data: XML Schemas raphael Development 2004-10-27T10:34:04+01:00 Dynamic and Endless Universe in coming 0.4 release http://www.g-system.at/news_detail.php?newsid=20&forum=4&thread=47 The upcoming 0.4 release concentrates on providing one cornerstone of the G System - dynamic universe generation. This allows for HUGE worlds to be generated :eek1 raphael Development 2004-09-14T13:27:56+01:00 Property Storage for elements http://www.g-system.at/news_detail.php?newsid=17&forum=4&thread=43 Currently it is not easy to extend data held in an element that is accessible by all agents. Providing a global element-wide data storage can improve this situation... raphael Development 2004-08-17T20:27:44+01:00